Contacts

French CV
English CV

Email : monneau.samuel@gmail.com
+33 (0) 682 685 551


My name is Samuel Monneau, I'm a French studient in video-game art at the ENJMIN school.
I'm specialized in real time 3D creation, and I particularly like character design and animation.

I choose to show you the most interesting projects I worked on in the past two years. Most of them are student games, but I and my collegues had sometimes the chance to win contests with our creations (Videmus-inc and Cauchemar) .

I'm currently looking for a 6 months internship into a video game studio, I'm always eager to improve my skills and I'm willing to work within a professional team.

I hope you'll find my works interesting, and I wish you a nice visit :).







Artwork : creature

In this game you manage a submarine ecosystem populated by strange little creatures, named Luciombres.
Mate your creatures with your friend's ones, and make their genes evolve to help them survive the Abyss !

Here you have a early study for a Luciombre, exploring the bio-luminescence of abyssal creatures as a graphic lead.

Artwork : creature

Here you have a early study for a Luciombre, exploring the bio-luminescence of abyssal creatures as a graphic lead.

Artwork : Environment

First environment study. The orb in the center comes out of a meteor which brought the first Luciombre into the ocean (we didn't stick to this scenario later).

Artwork : Carnivorous

After technical researchs on how we were gonna work with the web browser constraints, I worked on the creatures aspect (knowing what was possible to do).
This one is the Carnivorous type, so he is kinda threatening.

Artwork : Herbivorous

The Herbivorous ones are friendly, elegant and swim in groups.

Luciombres : Ovivorous

Unlike their fellas Carnivorous and Herbivorous, the Ovivorous walk on the ground, and are more of the insectoid type.

Artwork : Orb

The Orb is the central item of every maps, the camera being focused on it.
It's the life force of the Luciombres, where they are originated from.
For both the Orb and the Luciombres, I worked on a shader allowing us to easyly create and distinguish the creatures from the darkness of the abyss.

Artwork : Eggs

Every Luciombre, after mating, lay eggs from which new Luciombres comes out. This new-borns are given a mix-up of their parents genes.

Artwork : Chimney

Artwork of a chimney, asset diffusing nutriments into the environment, giving strenght to the Luciombres.

Artwork : Environment

Recent Artwork picturing the next environment. I applied a strong contrast on the lights and shadows, to create strange forms and paterns.
The 3D version of this environment is in production.

Ingame : Empty environment

First 3D environment of the game. The artistic direction have been precised since I made this map, but the intentions are here : mysterious, yet peacefull abyss.

Ingame : Environment & Luciombres

And here's the Luciombres ! As you can see they are quite distinguishable from the environment, and their diet are visually quite different.
Dispite of this differences, the Luciombres shader create a unifying style. When you see a Luciombre, you know it's not just a fish.

Ingame : Detail luciombres

The morphology itself define a Luciombre diet.
The Carnivorous are big, ominous beings ; the Herbivorous are more snake-like, but without the venom ; the Ovivorous have shells, and multiple insect-like legs.

Workflow : textures

Here's my workflow for the making of realistic normalmaps.

Workflow : Shader

And here's the shader we use for the Luciombres and the Orb. I made it in the strumpy shader editor.







Ingame : Statue

Render : Pig mask

Render : Bird mask

Render : Octopus mask

Ingame : First attack

Ingame : First attack

Ingame : Movement

Ingame : Crowd

Ingame : Harassing

Ingame : statue

Ingame : Patience

Ingame : Just chillin'

Ingame : Cold statues

Ingame : Cold statues

Ingame : Spoiler !







Render : Li.Si

ingame : Tutorial

Ingame : Opening screen

Ingame : Cell

Ingame : Cell

Ingame : Objective

Ingame : Tv room

Ingame : footbridge

Ingame : Tv room

Ingame : Footbridge

Ingame : Bathroom

Ingame : Bathroom

Ingame : Storage

Ingame : Storage

Ingame : Powering device

Ingame : Elevator

Ingame : Aquarium

Ingame : Block

Ingame : Patio

Ingame : Offices

Ingame : End







Ingame : Dreamcatcher

Ingame : Bedroom

Ingame : Title

Ingame : Portal

Ingame : Instructions

Ingame : The enemy

Ingame : The enemy

Ingame : Patient

Ingame : Surgery time

Ingame : Portraits

Ingame : Portraits

Ingame : Portraits

Ingame : Portraits

Ingame : Portraits

Ingame : Flower child







Artwork : Voodoo child

Render : Lost Soul

Render : Zombie

Ingame : Zombies

render : Banshee

Ingame : Banshee

Render : Necrophagous

Ingame: Necrophagous

Render : Foes

Artwork: Bad Game Over

Credits : Nice Game Over

Ingame : Opening screen